Game by: Ülo Leppik
Duration: 3-4 hours
Number of players: ~8
In the late seventies the company behind the original fantasy role playing game are working overtime to produce their next adventure module. The company is struggling to keep up with rising fan expectations and market pressure. With limited time on hand, the team members must overcome their own creative differences to produce the next great hit that might just change RPG history.
In this game the players take on the role of a RPG production team. The game depicts scenes of evening overtime during which the team is making final changes to the module. With each scene another week passes and the printing deadline moves ever closer.
The game explores questions of creative struggle, business ethics and the value of role playing games.